Hi! I’m Paul-Emile Boucher, a french CG artist and Director based in Paris.
After 5 years of studies in Computer Graphics, Animation and Post-Production, having directed five 3D short films, I decided to take my first steps in the video games industry as a VFX and Environment Artist.
I enjoy working in a variety of creative moods and art directions, from photorealistic, mature projects to children cartoons.
I’m wildly passionate about video games, deeply cinephile, and my work range from one medium to the other. I’m currently making real-time CG by day, cinema and TV series projects by night… but it could be the other way around.
I’m a keen learner, with a great passion about the work I do. If you have a project that I may be able to help out on, please drop me a line!
Environment Artist - Ubisoft Paris, 2012-14
Director - Madsoft Games, 2012
VFX Artist - Ubisoft Paris, 2011-12
Director - Cirkus Animation, 2011
Director - Canal+, 2010
Modeler - Cube Creative, 2009
• Master’s Degree,
Spec. Course in CG and Animation
Supinfocom Arles, France, 2009-2011
• Technical degree in Audiovisual Studies,
Spec. in Editing and Post-Production
Lycée Léonard de Vinci, France, 2006-2008
• 3DSMax - Vray, Mental Ray, Pflow & toolbox, Rayfire, FumeFX, Vue Xstream
• Adobe Creative Suite – After Effects,
• Game Engines – Yeti, Lyn, Dunia, Disrupt
• Terrain Modeling – World Machine, Vue
• I speak fluent french and english
• I like playing badminton and scuba diving
• I sometime show – very small – signs of OCD
For example, I wouldn’t hesitate to add a random sentence just to properly align this paragraph with the one on the left.
They told nice things about me…
“ Paul-Emile started to work with me as Junior VFX Artist. He was learning and discovering real time production. What can I say? He learned fast, really fast… I was very confident to let him create some heavy/complex effects and destruction animations.
He’s creative, professionnal, has an amazing artistic sense , and most of all is a very nice person to work with. VFX is not his unique skill. He’s also a great level artist, 2D/3D, a talented film editor with After Effects. Everything he tries ends up as a success. Paul-Emile is the ONE you need in a team, he is young but -oh- so promising ! ”
Cédric Humeau, Art Director @ Ubisoft