I took my very first steps in the video game industry at Ubisoft Paris, as a VFX & Destruction Artist on the Ghost Recon franchise. In a VFX team of 4 people, I learned to understand and overcome the many challenges of real-time CG, and to use Ubisoft’s in-house game engines.

I was in charge of creating a huge library of breakable elements, using modeling techniques to fragment existing meshes, and particle effects to animate the demolition process. Il also worked on environment effects – fire, smoke, floating leaves – and vehicle crashes.

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